
Game Systems Designer
Hi, I'm Amerigo, a Game Systems Designer based in Italy. My work focuses on the relationships between mechanics: combat interactions, economies, encounters, UI feedback, and progression structures. Over the last few years I've designed systems for PC, console, mobile, and tabletop titles.
I call my approach holistic because a system never changes alone. A reward tweak changes pacing. A new enemy changes target priority. A UI label changes how quickly players understand a rule. My job is to see those relationships before they become production problems.
Outside of work I'm a massive nerd, which I'd argue is required for anyone in this industry. My hobbies include tabletop games, videogames, drawing poorly, playing guitar, and acting.
I also believe you have to stay a student to stay good at this, so I'm always taking courses in my spare time. Right now I'm working through:
- The Game Design Systems course from GameDesignSkills.com
- Unreal Engine's official Game Design course
- A C++ for Unreal course, so I can build my own tools
I love games and I'd love to bring that into your project. My email is in the footer. Say hi!