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BIOdyssey is a turn-based 4X where the player commands a colony of intelligent alien fungi aboard a living mothership, hopping across an asteroid field toward a planet-sized Boss Titan visible from turn one. It combines classic 4X loops (expansion, economy, research, combat) with a Mycelium-based conquest system, Pop loyalty and defection mechanics, and a signature Opportunity system: multi-stage branching event chains with risk-driven failure states. Four parallel Victory Paths — Military, Science, Psionics, Industry — keep the endgame readable while encouraging distinct playstyles. The art direction is consistently organic: fungi, hives, and living asteroids.

Status | Work In Progress    Engine | Unity    Duration | Ongoing    Team Size | Solo    Role | Sole Game Designer

Responsibilities

  • Designing the Mycelium-based conquest system that replaces traditional 4X borders with organic spread mechanics.
  • Designing Pop loyalty and defection mechanics that turn population management into a strategic and political layer.
  • Designing the Opportunity system: multi-stage branching event chains with risk-driven failure states, so that a single decision can shape the rest of a run.
  • Designing four parallel Victory Paths (Military, Science, Psionics, Industry) that read clearly to the player and support distinct playstyles.
  • Directing the organic art direction across fungi, hives, and living asteroids.
  • Writing the design documentation and balancing the relationship between the 4X loops and the boss-driven endgame.